After doing extensive research this week (which i didn't get to do last week) I finally started to put things into Max. I started with the subpatch for the german ships. Firstly I cropped all images I needed into smaller .png files (.png = for the background transparency) as shown in the picture below:
This was laid over a picture of the ship and made to glow in pulses. Clicking the above gun for example brings up information about it - For instance: "This is one of the two dual-barrel turrets which fired 30.5cm explosive shells, this SK-L/50 model was very popular in battleships across the german navy fleet."
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EDIT 27.10:
Will be using today to lay out everything in Max.
Worked out the following standards for the project:
- Font = Georgia (colour code #000033)
- 18p for Text
- 30p for Heading (may decrease if heading too big) - To any text there will be a background of #c3995d with 92% Opacity
- A "more info," "back" and "close" button
- background images will adhere to 1280x1024
- Pop-up windows will conform to 840x400
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Here is a video showing the most recent thing I've worked on:
The pulsating buttons work fine, until the lowest <alpha 1$> -value is reached. It then skips to the highest and then starts the pulse over again. Its supposed to go from 1-0 and then back SMOOTHLY - instead it goes from 1-0, flashes to 1 for a millisecond, and then returns from 0-1... The slow fps in the video doesn't capture it, apologies.
Here is the programming:
For the time being I will leave it in, as it is the best thing i can do, and I'll make the sub-patches for the other ships and then put them together in the German-section- of this installation. Tomorrow I will ask Rob (lecturer) if he can use his magical mastery of mysterious Max MSP to aid me.
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Quick explanation of what the patch is doing would be useful.
ReplyDeleteDone, and donner :)
DeleteThat's great. Much clearer.
ReplyDelete