Wednesday, November 19, 2014

Emi - submission log

Made some last minute changes yesterday.
Mostly to do with UI, user-friendliness and appearance, but also:
- made a 75 second reset patch (with the help of Rob) and then sent a message-close message through various delays and sends through to each individual sub patch and bpatcher. It closes the Quiz and german part first, then the subpatches, then resets to the three-screen menu, and then slides into the main screen. It was very glitchy at first but I managed to smooth it out a bit by altering delay times.
- Also, while Jed and Will found the right sound to play whenever the mouse is clicked (as requested by the client), I made the <sfplay> patch to go along with it, connected to a <mousestate>.
- attempted to make fading pictures in the quiz as big as possible but couldn't change the screen size as that would mean re seizing every single slide of the quiz, not to mention  all the graphics and bpatcher a to resize.. Resizing pictures alone was the best bet as it's easy and all I could do in such little time.
- made other minor aesthetic tweaks: put a fade on the three-screen texts for better visibility, repositioned voiceover-play buttons in subpatches for easier use, standardised back buttons in the german subpatches to go along with the main patch blue back-arrows, and other minor changes.

Will head to university son to submit my assignment, finally!!

Tuesday, November 18, 2014

Jed Log FINISHED!

We are glad to say that the installation is finished! It took a few late night shifts and a lot of last minute work due to crashing and the likes, but we have finished!
Over these past few days we have taken onboard any final improvements recommended by Rob, Matt and the museum staff themselves and any final little bits we wanted to add and put them in the patch.
It is now ready to be released into the wide world for everyone to see and love!!! <3

Monday, November 17, 2014

Jed Log (on emis profile :3)

We didn't quite manage to figure out what was causing the crashing to occur but we did figure a solution late friday night. We essentially built the whole patch again except from the german side and the quiz parts of the patch. By removing a lot of images and reducing unnecessary patching we managed to stop the new patch from crashing, it still runs a little sluggy when editing but seems to run fine when using the patch itself. This hold up meant we have had to pull a couple of long night shifts and leave out several extra parts we would have liked to include.