Made some last minute changes yesterday.
Mostly to do with UI, user-friendliness and appearance, but also:
- made a 75 second reset patch (with the help of Rob) and then sent a message-close message through various delays and sends through to each individual sub patch and bpatcher. It closes the Quiz and german part first, then the subpatches, then resets to the three-screen menu, and then slides into the main screen. It was very glitchy at first but I managed to smooth it out a bit by altering delay times.
- Also, while Jed and Will found the right sound to play whenever the mouse is clicked (as requested by the client), I made the <sfplay> patch to go along with it, connected to a <mousestate>.
- attempted to make fading pictures in the quiz as big as possible but couldn't change the screen size as that would mean re seizing every single slide of the quiz, not to mention all the graphics and bpatcher a to resize.. Resizing pictures alone was the best bet as it's easy and all I could do in such little time.
- made other minor aesthetic tweaks: put a fade on the three-screen texts for better visibility, repositioned voiceover-play buttons in subpatches for easier use, standardised back buttons in the german subpatches to go along with the main patch blue back-arrows, and other minor changes.
Will head to university son to submit my assignment, finally!!
Interactive Tech Blog (Remember Scarborough 2014)
A 3-man group (William Tait, Jed Cooke and Emilio M. Rizzi) working on the interactive element for the Scarborough Arts Gallery for the 100-year anniversary of the "Remember Scarborough" event.
Wednesday, November 19, 2014
Tuesday, November 18, 2014
Jed Log FINISHED!
We are glad to say that the installation is finished! It took a few late night shifts and a lot of last minute work due to crashing and the likes, but we have finished!
Over these past few days we have taken onboard any final improvements recommended by Rob, Matt and the museum staff themselves and any final little bits we wanted to add and put them in the patch.
It is now ready to be released into the wide world for everyone to see and love!!! <3
Over these past few days we have taken onboard any final improvements recommended by Rob, Matt and the museum staff themselves and any final little bits we wanted to add and put them in the patch.
It is now ready to be released into the wide world for everyone to see and love!!! <3
Monday, November 17, 2014
Jed Log (on emis profile :3)
We didn't quite manage to figure out what was causing the crashing to occur but we did figure a solution late friday night. We essentially built the whole patch again except from the german side and the quiz parts of the patch. By removing a lot of images and reducing unnecessary patching we managed to stop the new patch from crashing, it still runs a little sluggy when editing but seems to run fine when using the patch itself. This hold up meant we have had to pull a couple of long night shifts and leave out several extra parts we would have liked to include.
Saturday, November 15, 2014
Emi - last ever log (hopefully)
Quiet day at work so I brought my laptop... Since Max has completely given up ((crashes whenever having to save)) I'll go back to the prototype patch and work from there. There is no other choice since it crashes whenever we save the patch, even on the uni's more powerful computers (in mixing 2) with the 3x4 core PCI-e processors - obviously Max MSP doesn't like museums.
Anyway, I'll be working from the patch that was made on the 4th - meaning that this and last weeks work was for nothing. Since I remember what changes I made since then it'll be easy (easier) to re-edit.
-
A big
problem I’m having is that when taking out a subpatch from the main folder, to edit
the main patch (because it’s less likely to crash when it loads the project
without subpatches), is that the <bpatcher> doesn’t remember how many
inlets/outlets the <bpatcher> has.
For
example: I’m having to take out subpatch X to edit Main patch Y, then the
<bpatcher> in Y looses the in/outlet -connections because it’s not actively
linked to a subpatch and I have to relink them all over again.
This is
especially problematic with the Quiz Subpatch because it has some 15 screens.
Friday, November 14, 2014
11th November 2014
Worked on a patch showing the different places that where bombed, they are viewed by clicking on the place name,
Thursday, November 13, 2014
Jed Log
CRASHING CRASHING AND MORE CRASHING!
We're now in the final stages of putting our patch together, all thats left is to add information and pool all the patches into one, but at every turn max crashes and any work we have done is lost. Even saving max causes it to crash. Working on parts outside the patch is no use as when we combine them or add the parts in, max crashes........
We've tried using several different computers and setups but the problem persists.
We're now in the final stages of putting our patch together, all thats left is to add information and pool all the patches into one, but at every turn max crashes and any work we have done is lost. Even saving max causes it to crash. Working on parts outside the patch is no use as when we combine them or add the parts in, max crashes........
We've tried using several different computers and setups but the problem persists.
Wednesday, November 12, 2014
Emi - MaxMSP crashing...
MaxMSP keeps crashing and taking a very long time to load - especially on the nano micro mini Mac computer. It's becoming a real chore re-re-re-re-repeating all the edits.
Edit: Took me 40min to edit the size of three pop-up windows. While waiting for an edit to happen I'd go on a different computer stress testing the patch on the Mac Mini - when operating the patch, it works fine, but the problem is when editing.
13.11.14
Max keeps crashing whenever saving a patch (even in Overdrive mode, on the multi-CPU computer in the Mixing 2 -room)
Edit: Took me 40min to edit the size of three pop-up windows. While waiting for an edit to happen I'd go on a different computer stress testing the patch on the Mac Mini - when operating the patch, it works fine, but the problem is when editing.
13.11.14
Max keeps crashing whenever saving a patch (even in Overdrive mode, on the multi-CPU computer in the Mixing 2 -room)
Subscribe to:
Posts (Atom)
